Diablo 2 Paladin Skill Tree
| Paladin | |||
|---|---|---|---|
| |||
| Affiliation | Splinter group of the Zakarum | ||
| Homeland | Probably Khanduras or Westmarch | ||
| Voice Actor | Larry B. Scott | ||
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The Paladin is one of the five original classes in Diablo Two, along with the Amazon, Barbarian, Necromancer and Sorceress. He is a melee-oriented character, with whatsoever auras and abilites to augment his own abilities and stats or crippling his enemies. The Paladin is nonetheless not limited to shut-range combat, as i of the about successful builds in the game, the Hammerdin, utilizes the skill Blessed Hammer for damage.
The Paladin is originally a warrior of the Zakarum organized religion, protecting the believers in a dangerous world and working to catechumen unbelievers. Every bit of the events in Diablo Two however, there has been a split in the Church, with the Paladins rejecting the at present corrupted leadership in Kurast. The player belongs to a Paladin of this faction.
Attributes
| Starting Attributes | Level Upward | Aspect Point Issue | |
|---|---|---|---|
| Force | 25 | ||
| Dexterity | 20 | ||
| Vitality | 25 | +three Life +ane Stamina | |
| Energy | fifteen | +i.5 Mana | |
| Life | 55 | +two | |
| Mana | 15 | +ane.5 | |
| Stamina | 89 | +1 | |
Skills
| | |||
| Defensive Auras | Offensive Auras | Gainsay Skills | |
|---|---|---|---|
| Level 1 | Prayer, Resist Burn down | Might | Sacrifice, Smite |
| Level 6 | Defiance, Resist Cold | Holy Fire, Thorns | Holy Bolt |
| Level 12 | Cleansing, Resist Lightning | Blessed Aim | Zeal, Accuse |
| Level eighteen | Vigor | Concentration, Holy Freeze | Vengeance, Blessed Hammer |
| Level 24 | Meditation | Holy Shock, Sanctuary | Conversion, Holy Shield |
| Level 30 | Redemption, Salvation | Fanaticism, Conviction | Fist of the Heavens |
Lore
During the mid-twelfth century, after the Church building of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would exist spread throughout the known world in order to redeem the masses. Thus, the Church selected a grouping of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West.
Unfortunately, the Church had not prepared these men for the rigors of travel nor the hazards of the world. The priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits and even encounters with horrible monsters. To ensure the success of futurity missions, the Church set about preparation holy warriors, Paladins, to back-trail and safeguard their missionaries. In practice, these "Protectors of the Word" proved to be more successful at converting the native peoples than the Priests that they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Give-and-take had been spread to every major city of the W, the "Protectors of the Word" faded from public view.
Some decades later, Paladins were once again called into service. During the peak of the Fourth dimension of Troubles, the Church building commenced a second campaign of conversion. This time, however, the inconvincible were deemed evil. The Zakarum Inquisition spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known every bit the "Hand of Zakarum." These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it.
In the midst of this encarmine cause, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that the new Lodge of Paladins should protect the innocent, and that the evil abuse was rooted in their forebear's failure. They resolved to fight the true source of corruption, the 3 Prime Evils - Diablo, Baal and Mephisto. So, these rebellious Paladins left their Zakarum brethren and ventured west.
In-game Speech
Act I
(upon entering the Blood Moor): "I will cleanse this wilderness."
(upon entering the Den of Evil): "Evil dwells within this cavern."
(upon clearing the Den of Evil): "My duty hither is done."
(upon inbound the Burying Grounds): "This holy identify has been desecrated."
(upon killing Blood Raven): "Sisters, there was no other way."
(upon touching the Cairn Stones): "Possibly Akara could dispel the mystery of these stones."
(upon touching the Tree of Inifuss): "This tree bristles with magic."
(upon reaching Tristram): "What a tragic end to Tristram."
(upon freeing Deckard Cain): "Deckard Cain, exit quickly!
(upon entering the Forgotten Tower: "This tower shall be cleansed of evil."
(upon killing The Countess): "I've earned the right to this abandoned trove."
(upon entering the Monastery Gate): "Even the Light cannot pierce this gloom."
(upon reclaiming the Horadric Malus): "This will help the Sisters turn the tide against evil."
(upon entering the Jail): "This is no place for a warrior to dice."
(upon entering the Catacombs): "There is nifty evil here."
(upon defeating Andariel): "My work here is finished."
Act Ii
(upon entering the Lut Gholein Sewers): "The foul stench of evil assails me."
(upon killing Radament): "I pray that Atma will rest like shooting fish in a barrel at present."
(upon finding the Maggot Lair): "Hmm... just a large mound. There is cypher to fear here."
(upon opening the final chest in the Maggot Lair): "Light willing, this treasure will aid put an end to this stifling evil."
(upon starting The Tainted Lord's day quest): "What evil taints the light of the Sun?"
(upon entering the Claw Viper Temple): "Light, guide my way in this accursed place."
(upon shattering The Tainted Sun Chantry): "The Low-cal tin never be extinguished by evil."
(upon entering the Cabalistic Sanctuary): "This surely is the product of a twisted mind."
(upon finding The Summoner): "Surely the evil here has driven you mad."
(upon killing The Summoner): "Rest in peace, tortured soul."
(upon entering a false tomb): "Is this the tomb I seek?"
(upon entering the true Tal Rasha's Tomb): "Here at concluding is a plumbing fixtures testament in rock to Tal Rasha'due south sacrifice."
(after talking with Tyrael): "I shall honor Tal Rasha's sacrifice by destroying all the Prime Evils"
(unused, labeled as trigger field in d2data.mpq): "Past the Light! What prevents my approach?"
Act III
(upon obtaining the Jade Figurine): "Maybe I could trade this for something more valuable."
(upon obtaining the Gold Bird: "Immortal huh? If this Kuy'leh was so powerful, so why is he interred within this receptable?"
(upon obtaining the Gidbinn): "This blade shall pierce the heart of evil."
(upon entering the Kurast Sewers): "The smell of expiry, or worse, surrounds me."
(upon finding the lever in the Kurast Sewers): "This appears to control the ancient valves."
(upon opening the breast in the Kurast Sewers): "This trove will assistance lift the curse from Kurast."
(upon obtaining Lam Esen'southward Tome): "The Black Book. Information technology's heresy to the Zakarum Council."
(upon completing the Lam Esen'south Tome quest): "May the Blackness Book deliver us from evil."
(upon finding the High Council of Zakarum): "This corrupted temple was once the shining heart of my religion."
(later on defeating the High Quango of Zakarum): "The temple shall polish anew with the Light."
(upon entering the Durance of Hate): "This must be where the Horadrim imprisoned Mephisto."
(afterwards defeating Mephisto): "The Lord of Hatred shall darken the world no longer."
Act 4
(after defeating Izual): "How tin can one who was once then holy, fall and then far from righteousness?"
(afterwards defeating Diablo): "Allow Diablo'south death end the reign of the 3."
Act V
(upon inbound the Bloody Foothills): "Baal, I'1000 coming for yous."
(later on defeating Shenk the Overseer): "Harrogath is free of your kind, demon."
(upon freeing the final soldiers in the Frigid Highlands): "Follow me."
(upon inbound Nihlathak's Temple): "By the Light, what is this identify?"
(after defeating Nihlathak): "Nihlathak, what led you to this end?"
(upon reaching the Arreat Elevation): "The Top, the barbarian holy ground."
(upon entering The Worldstone Chamber): "The Worldstone. Praise the Calorie-free."
(after defeating Baal): "Baal, you shall no longer taint this mortal realm."
| Official Classes | ||
|---|---|---|
| Diablo 3 | Barbarian • Crusader • Demon Hunter • Monk • Necromancer • Witch Doctor • Wizard | |
| Diablo Ii | Amazon • Assassin • Barbarian • Druid • Necromancer • Paladin • Sorceress | |
| Diablo I & Hellfire | Barbarian • Bard • Monk • Rogue • Sorcerer • Warrior | |
Diablo 2 Paladin Skill Tree,
Source: https://diablo-archive.fandom.com/wiki/Paladin_(Diablo_II)
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